Events
Events in the directory eventsDir
(set with CommandHandler.create
) are automatically loaded, you can see an example of how to create an Event here :
ExampleEvent.js
The property name
should be equal to the discord.js event you want to use, like message
. The eventsArguments
is a list of arguments that will be different with what events you use, see Client Events.
And you can see a "complete" example of what a command could look like :
GuildMemberAddEvent.js
Note that setting once
to true
is not needed, it will just use the once
method for EventEmitter
and the difference on performances is minimal.
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